Halo Wars was the first projects I worked on after I joined Blur Studio. It was a big learning experience for me since this was the first time I worked in highly productive environment. Gettting used to a new pipeline and learning all the steps took a while, but once I figured out how pipeline works it was a pleasure working with it.
My responsibilities were doing a final pass of modeling for specific shots, finalizing lighting and compositing for some shots, and in a few cases scene assembling scenes, like the 1st image below where soldiers are standing and looking at the sunset.
This was still a time when we used Brazil render engine at Blur, but later we transitioned to Mentalray and then V-Ray.
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