Hero was and still is one of my favorite Owerwatch cinematics. Mostly because I like the main protagonist in this cinematic. For this one I worked as a lead environment artist. Usual stuff, majority of work was uprezing game assets, creating new unique assets and a lot of layout and scene assembly work. That dark alley in the second part of the cinematic was mostly done by me, I had to make a custom layout from that one, reused some of the existing assets and created some new assets. There was also a great help from my environment modeling team coleagues who worked on some other parts of the scene. Images below are some of the shots I worked on.,
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