Starcraft Legacy of the Void
SC2 Legacy of the Void was the 1st cinematic that I worked on as environment modeling lead. It was a pleasure to work on one of my favorite games from childhood and contribute to the awesome cinematics for it which are still inspirational even today. Most of the hard surface work was done by my coleague Seng Joon, expert at hard surface modeling. Rest of the environment, like ground, rocks, scattering system and layout was mostly created by me. I also did some intial 3D concepts to develop some surfacing and set dressing workflows for the terrain. Some of the assets are work on can be seen in the still images below.
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