Selection of cinematics I worked on since I joined Blizzard Entertainment in 2012. At Blizzard I started as Senior Environment modeler in environment modeling team at Cinematics. Later I was promoted to Seniour II position but after many years of working in Environment modeling team I decided to try something new and moved to Digimate department. Currently I hold position as Principle Digimate Artist I. These are selection of projects I worked on while at Blizzard, either as just a modeler or environment modeling lead. Diablo 4 annoncement was my 1st project working as a Digimate artist.
Selection of cinematics I worked on at Blur Studio from 2007-2014. During my time at Blur I worked on many game cinematics, and some other other projects that I can't show here unfortunately. When I started at Blur studio I just worked as Scene Assembler/3D Generalist, but later I worked on many projects as a Lead Scene assembler. My responsibilities varied from creating complete environment, from modeling, texturing to lighting, to doing master shots and final master compositing setup. I still remember my time at Blur as the part of my carreer that was extremely productive and fast paced. I've learned a lot of stuff here that is extremely usefully even many years.
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