Knights Contract was first project where we decided to try V-Ray render engine. As a lead scene assembler on this project, I was in charge of modeling/texturing and lighting environment. We always had issued with instancing objects in Mental ray, which we used on previous project, but with V-Ray instancing worked great and because of that I was able to create environment with millions of objects. This was also the first time we used true 3D motion blur, which was very expensive to do in Mentalray at the time, but with V-Ray it didn't slow render 3x times. After Knights Contract cinematic V-Ray was adopted as the main render engine at Blur Studio and they still use it 10 years after.
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